The term refers to the process of using a beefed-up character with high defense and/or vitality to engage your enemies in point-blank combat, while your weaker characters sit behind the lines and take potshots at your foes. Kotor 2 Czerka Mainframe -> http://ssurll.com/10btsl. Unfortunately, the swoop races on Tatooine and Manaan are much more difficult. Kudos on Tatooine will usually not give you a reward, since beating him ten times in a row activates a bug in the game. Czerka's mainframe to expose Czerka's corruption to the Telosian authorities.". Assuming you gain a normal amount of experience on Taris, your new Jedi will start out as a level four soldier / level five Jedi guardian (or whichever class you pick), instead of a level eight soldier / level one guardian. Star Wars Knights of the Old Republic II: The Sith Lords Xbox Walkthrough - The Gamers' Temple - Page 17. . You may not be a melee powerhouse in the earliest portions of the game, but you'll be able to use any ranged weapon with ease, even without a focus feat, and you'll have the advantage of a very high defense when wearing light armor. When he runs out of Force points, he'll activate a life support kit; this is when you know you're almost through with him. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. Kill the interrogator, then return to Uthar to gain that prestige. If you don't have a character with a high security rank, you'll have trouble with some of the doors here; there are quite a few DC 30 and 35 locks here. You'll need to engage in solo mode and use a speed or cure power to avoid dying from steam exposure, though. Once you leave the Hotel, a mysterious stranger will advise you to inquire about the matter at the Embassies of the Republic and the Sith. This identity-challenged droid starts out his service to you as a mere translator, but as soon as you begin talking to him, you'll realize that there's something a bit off about him: he seems to be filled with a desire to kill. Since they only gain six vitality per level, scoundrels will soon have much less health than a soldier of similar experience, so you'll need to ensure that you have plenty of medpacs available when your health starts to run low. Travel all the way back to the elevator, where Gorwooken and a couple of friends will attack you. The reward for this mission is a Genoharadan Poison Blade. After that thriller, search the Sith's body for the launch codes, and don't miss the strong boxes that contain some more goodies. This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. Bastila will remain behind at this point if you're a Dark side character. Return to the Ithorian Compound. 2 to the 7th power is 128.). You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. There are numerous minor animation oddities and graphical surprises that you can uncover if you try to trigger . Before you begin your adventure, you will need to create the character that will become your alter ego in the world of KOTOR. Helping them will gain you prestige, as you'll be able to claim to Uthar that you have solved the problem, which is technically true. While you do lose out on lightsaber specialization, which hurts, you'll gain more Force points, and will be able to increase your skills a bit faster than you were previously. STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Version 1.0b March 30, 2005 . Once you grab the datapad from the Dark Jedi Master, and (hopefully) free Sasha, return to Shaelas and break the news. You can either choose to help fend off the Rakghoul for Light side points, or insist that you're not risking your life and watch Hendar die to earn some Dark side points. You may need to threaten him before he'll set up the meeting, if you are terrible at persuasion; a 500 credit bribe will follow if this is the case. Why? Once you're ready to proceed, head to the northeastern exit of the compound. At the second and third ranks, the power is area-effect, enabling you to shut down a whole group of droids, turn to attack the human opponents, switch back to stun the droids again, and so on. Obviously enough, the melee bonuses from his 20 strength and the extra Vitality from his 20 constitution make Zaalbar a great candidate to wield a sword during combat; you just have to keep an eye on his health, since he can't wear armor and has almost no dexterity bonus to his defense. The rest of your party members will have differing reactions to your mood swing; Mission, however, is the only one with real objections. Once you kill the Rakghouls guarding his body, you can grab the serum and do with it what you will. You'll run into Queedle in the Manaan swoop registration office. In order to properly use mines, then, you'll need to: be able to spot your enemies from a distance away (or have died and reloaded, and thus know where they are or which door they're behind); go into solo mode and plant the mines with your other party members far enough away so that they don't spot the enemy and go hostile; get one of the enemies to spot you; then run back across the mines and wait for your foes to blow themselves up. As per usual, explore the area as you see fit; there is quite a lot of treasure hidden away in footlockers throughout Davik's mansion, though some of it is behind locked doors. Talk to Ajuur to start the match. These droids are highly resistant to most forms of damage, including energy damage, so your lightsaber won't help you very much. (Speaking of Yoda of Dagobah moreso than the Clone War-era Yoda, of course.) With the growing interest in Pazaak ILs in KotOR 1, I thought I'd create a thread about Pazaak in KotOR 2 to collect what information we know, as I haven't been able to find a guide online. It's to the southeastern corner you should head first, however. Either way, you've got what you came for. After you knock him down to about half of his vitality, he'll take a moment to explain who the Jedi are (and, since conversations take place in real-time, your battle stims, Force powers, and energy shields will have their clocks ticking all the while), and then heal himself completely. You'll also run into a merchant named Larrim here; you may want to take this opportunity to familiarize yourself with the merchant interface and sell off any unneeded equipment. If you side with Yuthara against Uthar, he will feel the effects of the poison if you placed it in his bed earlier, then both you and Yuthara will be attacked. Your quest is to find out what happened to it and retrieve it for her. Hes the guy who won the girl from Harra. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. Your final test occurs next, and you'll be going alone, so be sure to loot your teammates of the best lightsabers and other equipment. Since it's a sneak attack, you have to ensure that your quarry either doesn't know the blow is about to arrive, or simply can't do anything to defend himself. Youll need to go there alone. After you answer all of his riddles correctly, the Rakatan will return you to your body. If you had him equipped with items before the Leviathan was boarded, he apparently retains them, so use anything you have to kill the technician, then load up with the parts you find around the office. Your other characters will have defense ratings in the high 20s near the end of the game, while Zaalbar will remain closer to 12 or 13, meaning that he'll take an awful lot of damage very quickly. Like all character-building exercises, this side quest is a bit tedious and will test your patience. These are, for Light side characters, called 'Star Forge Robes,' and for Dark side characters, 'Darth Revan's Robes.' Unfortunately, there's no way to avoid this fight, so dispatch them and head topside. Luckily, KOTOR comes before the time in the Star Wars universe when a Scomp Link interface like the one R2-D2 possesses was necessary to hack into computer systems. And not to put too fine a point on it, but Force immunity is almost always going to be a better feat to have than Force jump, especially in the last few stages of the game. When you unpause the game, try to run back a ways towards the elevator to disperse the crowd. Head back out to the north beach and talk to warleader Garn, who's standing by the water; he'll speak to you of invisible warriors who have killed his men, and you'll pick up the Invisible Mandalorians side quest. The reason you'd want to do it over and over again is that the game erroneously awards you experience each time you do it, thus creating an experience well that's limited only by your available computer spikes, or by the game's experience cap, if you do manage to hack for free. thinking only of your own interests and seeking to maximize your own protection while disregarding that of others. If you decided to kill Gadon, then do so and return to the Vulkar base to begin the race. This means that, when you attempt to disarm or recover a mine when your party is not in combat, you'll stand a pretty good chance at doing it. You'll gain a new party member, Juhani, assuming you didn't punch her ticket back in the grove, and be granted permission to leave Dantooine. It probably isn't worth your while to pump awareness up too high; it is, after all, a somewhat passive skill that merely seeks to let your character avoid damage. Five years after the events from the award winning Star Wars Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. In any case, once you've dealt with the firaxan threat, you can now access the Star Map, to the east of the kolto control panel. Guess who gets to repair the explosive droids? Soldiers, as you might expect, generally possess more brawn than brains and are apt to use firepower to blast themselves out of a tight spot. In keeping with the spirit of Star Wars, KOTOR is designed so that walking the straight-and-very-narrow path of the Light side is more difficult than simply indulging all of your evil whims and sinking into the Dark side of the Force. 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