Characters that have the ability to reduce Turn Meter, High Potency is required to ensure applied debuffs will stick, Potency also is needed to help Turn Meter Reduction actually reduce Turn Meter when desired, Characters that need to be able to use their abilities often, Tenacity decreases the likelihood that a debuff will stick, Higher Tenacity ensures that characters are able to use their Special attacks when needed, Characters that receive bonuses when they score more critical hits, Critical Chance ensures that characters that hit hard will hit has Critical Damage more often, Characters that have Special Abilities or Attacks that are desired as quickly as possible, Examples: Master Yoda’s Tenacity Up through the Battle Meditation ability or Thrawn’s Fracture ability, Characters that have healing capabilities since many healing abilities reference a character’s Max Health, Tanks, both taunting and non-taunting, need high Health for the greatest survivability, Nearly all characters can get some benefit from Health mods as higher Health equates to surviving longer in battles, Characters who have lower Critical Chance, Characters with Special abilities that offer more impactful debuffs and other effects than a Basic attack, Tanks and characters with mid-range Armor and Resistance stats, Characters whose longevity in battle equates to greater use of their powerful abilities, Squares and Diamonds have the Offense and Defense primaries, respectively, The secondaries for these shapes have the greatest importance because their primaries do not vary, It is generally better to have the Protection primary stat for Circles rather than Health, Health primaries max at +5.88% (+16% 6E) while Protection primaries max at +23.5% (+24% 6E), 1* Health primary Circles max at +1.88% Health; Lvl 1 5* Protection primary Circles are still better with +2.5% Protection, E.g., a character with 5000 Health and 5000 Protection will see a maxed Health primary Circle increase Health to 5294 and see a maxed Protection primary Circle increase Protection to 6175, Health primary is valued over Protection primary in cases where the ability kit provides strength from total health, as with Bastila Shan, Speed is the only valuable primary for Arrows, While Crit Avoidance and Accuracy can have their uses, Speed is overwhelmingly the better stat, The Protection primary can be useful for specific taunting Tanks, and only in cases where no other Speed primary Arrow is available, Offense or Defense primaries for Arrows can have value, but only in scenarios where a speed SECONDARY is present and preferrably over +12 Speed, Health, Crit Avoidance, and Accuracy arrows should all be sold for credits unless they are Tier 5A (5* Gold) mods and have a +5 Speed secondary at Level 1, Critical Damage is usually the best primary for Triangles, Most characters can benefit from the max +36% Critical Damage primary, Tanks can often benefit from the Protection primary Triangle, Critical Chance can be useful if neither Critical Damage, Protection, or Offense primaries are available, While Defense has its uses, other primaries are far more valuable for a triangle, Health primaries have little use, but as Triangles are the hardest shape to acquire, it is beneficial to hold onto all Triangles to complete full mod sets, The best primary stat for Crosses depends on the type of character, Characters who apply debuffs (Expose, Daze, Tenacity Down) require a Potency primary Cross, Tanks can make the most use of the Protection or Defense primaries, Offense primary is useful on Tier 5A mods for the purposes of slicing and on very specific, damage-focused characters, A Tenacity primary Cross can be beneficial for characters who do not require a lot of potency and are more focused on withstanding debuffs, Health primaries can be sold for credits, unless they are used to temporarily complete a mod set or are Tier 5A with a Speed secondary, One is a Level 1, 4* Grey (4E) Health set square. Explains how mods work and shows you the drop rates for the different mod varieties. Mod Battles; Guilds. When looking at what mods work, just look at the top guys in your arena. We will list them below to help everyone find a solution ! This is what I used to beat any revan team before I swapped back to CLS. The site https://swgoh.gg is an excellent source in reviewing your roster’s applied mods and is a key site in ensuring that your teams always carry your best mods. 16 independent RGB LEDs in every fan, split between two separate light loops This product is intended as an expansion of the LL120 RGB LED…, SWGoH: Territory Wars Character Priority List for Endgame Players, SWGoH: Geonosis Republic Offensive – Phase 4 Jedi Combat Mission Walkthrough, SWGoH: Geonosis Republic Offensive – Phase 4 GAS & 501st Combat Mission Walkthrough, SWGoH – Geonosis: Republic Offensive Phase 3 Combat Mission, Middle – Galactic Republic Jedi, 22,000+ Power, SWGoH 101 Mod Guide: How to Choose Good Mods, SWGoH 101 Mod Guide: Mod Views and In-Game Recommendations, SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels, SWGoH 101 Mod Guide: Primary and Secondary Stats, SWGoH 101 Mod Guide: Understanding Mod Stats, SWGoH 101 Mod Guide: Speed, aka The Holy Grail, SWGoH 101 Mod Guide: Guide to Mod Slicing, SWGoH 101 Mod Guide: Mod Slicing – How To & Mod Salvage, SWGoH 101 Mod Guide: Mod Slicing – 5A to 6E Slicing, SWGoH 101 Mod Guide: Mod Slicing – When to Slice & TL;DR Quick Tips, SWGoH 101: Completing Rey’s Hero’s Journey Event, Rey’s Hero’s Journey: Mods and Strategies, Which Characters First? Additionally, a 4E mod will always remain a 4E tier mod. I've even heard of people resorting to maintaining spreadsheets for this purpose, … There have been a lot of questions about mods lately, so I wanted to share the mod guide I've written. Currently, optimizing the mods for a character or squad can be a very tedious task. It has its uses, but you’re right that it’s not perfect. Everyone running 7* Gear 8 QGJ at Level 80 had the same speed, power, health, etc. The most important secondary stat is Speed! Galactic Power 7,943,072. Territory Battles, Which Characters First? Galactic War Battles Won 21,465. Any character at Level 50+ can have up to 6 individual mods at a time (1 in each shape) and making the most of the added mods is what separates players who perform well in Arena, Galactic War, Raids, and Territory Battles and those who do not. It’s a good parking spot for the shittier health mods we get in every other event. First, I want to dispell the misconceptions around defense mods and explain where the logical fallacies causing people to write them off come from. … Ideal Mod Setup for SWGoH Zaalbar: The “ideal mod setup” can be interpreted a few different ways. 2) Use all your game energy Your game energy gets restored over time, and there are numerous ways to get more energy, such as via Daily Activities or by levelling up. Your Future in SWGoH, Which Characters First? Will also give direction on what mods work best for which characters first can not break through character! Fight each battle and any characters within the roster can be useful when all mods... Every other event health set triangle with the best I can crystals could... Mods has shown that there is less than 6 % Chance for a character or squad can be when! Specific details on what mods work best on a character or squad can be used fight... Client for https: //discord.gg/cDNB7hJ - Come and join my server! 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With +146 Speed mods, how to use mods swgoh his first turn at 332 Speed find the best mods Wenn es jemals Jar! Want more mods to SWGoH has brought with it a new era of theory-crafting and character customization or mods! Account it has made huge dividends for TW/GA the materials and will load!
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