Range: Self Tiefling hair was often the same color as human hair as well, though dark blue, red, or purple were also common shades amongst the race. To a large degree, tieflings were more capable of guile than a great number of races, but these were not their dominant qualities. On a successful save, the creature takes half as much damage and isn’t pushed. A dart deals 1d4 + 1 force damage to its target. Duration: 1 minute. Most of the aasimar started with the same hair color as the Solar Silver except for the Solar Gold which I think started with the same color hair as the Rakshasa tiefling. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. Ability Score Increase. You attempt to charm a humanoid you can see within range. Physical interaction with the image reveals it to be an illusion, because things can pass through it. They generally have dark hair that cascades from behind their horns. The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. These traits replace some of the traits from the Player’s Handbook version. Abyssal tieflings also lack the horns that Infernal tieflings possess; they make up for this by covering the entire backs of their torso, arms and head in flat spines. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. Horns grow forever, and must be filed weekly before becoming heavy and hindering. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Casting Time: 1 action Duration: Concentration, up to 1 hour. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. Jeminya Abigail Malum is the tiefling paladin of the party in Welcome to the Show. Range: 30 feet Winged. At Higher Levels. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. If you or any of your companions damage the target, the spell ends. Ability Score Modifiers: Tieflings are quick in body and mind, but are inherently strange and unnerving. On a success, the spell ends. If it succeeds, it is no longer restrained. At Higher Levels. Tiefling's eye color is inverted in their reflections (u/Eshmatarel) 3. Because tieflings were generally distrusted throughout the world, owing to their fiendish heritage, many were themselves distrusting and self-reliant. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment. However, there were many archetypal features of tieflings that were not necessarily innate. Rather than having the physical characteristics described in the Player’s Handbook, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone. Though she is a tiefling, Jeminya has spent much of her life disguised as a regular human. Nearly all aasimar were uncommonly beautiful and still, and they were often significantly taller than humans as well.While several aasimar were immediately identifiable as such, others were even less distinguis… When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. Casting Time: 1 action While some looked like normal humans, most retained physical characteristics derived from their ancestor, with the most common such features being horns, prehensile tails, and pointed teeth. Range: 60 feet A semi-common question about the tieflings is this: what the heck does the name "tiefling" even mean? When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. While some looked like normal humans, most retained physical characteristics derived from their ancestor, with the most common such features being horns, non-prehensile tails, and pointed teeth. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. At the end of each long rest, you lose the cantrips and spells previously granted by this feature, even if you did not cast them. Components: S, M (a small amount of makeup applied to the caster’s face as this spell is cast) Horns grow forever, and must be filed weekly before becoming heavy and hindering. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. “One’s a curiosity, two’s a conspiracy-", "Three’s a curse,” she finished. TBA Interaction with other Races Tba Trivia . In many other ways, tieflings were similar to humans physically. Tieflings mature at the same rate as humans but live a few years longer. Sometimes they live among other minority populations in enclaves where they are treated with more respect. A few drow eye colors will need to be added to the human palettes for tieflings. This spell has no effect on undead or constructs. Range: 120 feet In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet. See the Player’s Handbook version. Some of these tieflings gathered as partners-in-crime, while others were sought out by good tieflings who hoped to redeem others of their race. Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Baator: Those from one of the elemental layers tend to express those elements much as a genasi. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. Their … A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. If the condition isn’t met before the spell expires, the activity isn’t performed. Casting Time: 1 action However, their infernal heritage has left a clear imprint on their appearance. Horns grow forever, and must be filed weekly before becoming heavy and hindering. 1st-level Enchantment On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Age. Each creature in a 15-foot cone must make a Dexterity saving throw. Casting Time: 1 action Components: V, S, M (a drop of mercury) Unfortunately, this only helped to further the reputation tieflings had for being social outcasts and untrustworthy scoundrels. On a success, the spell ends. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. Their skin color covers the whole human range and also extends to reds, from a ruddy tan to a brick red. Range: 60 feet Every little jab and comment just sharpens your claws.". In the frozen realm of Cania, Mephistopheles offers arcane power to those who entreat with him. Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see A tiefling's diabolic origins results in the presence of an array of fiendish features being present in any given tiefling. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. Components: V, S, M (tiny tarts and a feather that is waved in the air) Yellow. 8 Establishing Culture Amidst Mass Prejudice. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. Evocation Cantrip When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. Casting Time: 1 action Range: Touch The tiefling (/ ˈ t i f l ɪ ŋ / TEE-fling) is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game.Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons, they became one of the primary races available for player characters in the fourth edition of the game.. Of all the common races, tieflings felt the most kinship with half-orcs, who were similarly a target of revulsion and hate. However, members of other races would find that once they demonstrated friendship and trust towards a tiefling, it would quickly be reciprocated in full. Ability Score Increase. 2nd-level Evocation When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. At any time for the duration of the spell, you can use your action to change your appearance in this way again. The spell ends if you are incapacitated or can no longer speak. Range: 10 feet Casting Time: 1 action Range: Touch If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends. Three illusory duplicates of yourself appear in your space. 1st-level Necromancy 1st-level Evocation Components: V, S Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it. A semi-common question about the tieflings is this: what the heck does the name "tiefling" even mean? The tieflings connected to Nessus command the power of fire and darkness, guided by a keener than normal intellect, as befits those linked to Asmodeus himself. This subrace replaces the stats from the Asmodus subrace. Components: V, S, M (a bit of spiderweb) Legacy of Avernus.. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish Rebuke spell once per day as a 2nd-level spell. Range: 30 feet If multiple missiles strike one creature they count as a single source of damage. Charisma is your spellcasting ability for these spells. Charisma is your spellcasting ability for these spells. Across the many planes of the multiverse are countless humans who bear a bloodline from the Lower Planes. Horns grow forever, and must be filed weekly before becoming heavy and hindering. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. You can speak, read, and write Abyssal. This subrace is a reference for which traits to replace for the Tiefling versions from Unearthed Arcana: Fiendish Options. One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. 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